![]() Or The Last of Us, which is a great game, but it’s such a different experience. For example, Uncharted is great, but you don’t deviate, you’re really just executing. Being a swashbuckling pirate and going on an adventure, and the emergent narrative of the story your career and experience were based on what you did rather than a linear path. I liked Pirates! on the Commodore a lot because it was such a cool and immersive theme. I had a Commodore in the mid-’80sI like sand it remains super influential because there were so many different games and people were so creative. There was a game Adventure that was mind-blowing at the time because you were this single-pixel carousing around doing things, and it was super immersive even though you’re a pixel.īut the game I reference the most is Sid Meiers’s Pirates! on Commodore. I played the 2600 Atari system with my roommate. Now I drive by it all the time, and it’s a shoe shop. ![]() When I think back to gaming experiences, I remember a spot where there was an arcade I would go to with my brothers. Did you have games that inspired you growing up? Tyler SigmanĪrcades were super influential. At SUPERJUMP we love to celebrate creators and talk about their journey. Just prior to the release of Darkest Dungeon 2 in October 2021, we sat down with the game’s co-creator Tyler Sigman for a wide-ranging discussion. As one of the most unique and well-regarded turn-based tactical RPGs ever created, Darkest Dungeon won piles of awards and praise upon its release in 2016.
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