I was about to make the same mistake most people have made in the past by describing the art style as cel-shaded, but after doing my research the technique uses hand-drawn textures which are then scanned in and coloured in Photoshop, combined with software that draws graphic novel-style outlines around characters and objects, as explained by Gearbox themselves. It was also my first introduction to the unique artwork that makes Borderlands stand out above the rest. ![]() The ‘Borderlands’ Logo and companies involved in creating the game appeared on the screen like a high budget blockbuster. The catchy anthem ‘Ain’t No Rest For The Wicked’ by Cage The Elephant blasts loudly as a Breaking Bad-style campervan hurtles across an empty desert with a dead Skag caught in the radiator. I know what you are all thinking, ‘but my backlog is already the size of the vast, desolate wasteland of Pandora!’ Well, hopefully my review for Borderlands: Game Of The Year Edition will help you make that difficult decision… Initial impressionsĪs first impressions go I was hooked from the start, The intro cutscene felt like a movie whilst it introduces you to the world of Pandora and the four protagonists. Recently, the popular publisher announced that not one but three much-loved titles would be let loose onto the Switch all on the same day at the end of May. We have already seen some impressive ports with the likes of Doom, Wolfenstein II: The New Colossus and The Witcher 3 but now it’s 2K’s turn. As the Switch gains traction and quickly becomes the must-have gadget, developers of all sizes are pushing the boundaries of what the little hybrid can achieve. Being a Nintendo fan does have its drawbacks from time to time and with only owning the big N’s console for the last three generations, I have sadly missed out on some of the biggest third-party games released over the past decade or so.
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